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- using System.Collections.Generic;
- namespace XGame.Editor.Build.AssetBundles
- {
- /// <summary>
- /// Assetbundle分组信息
- /// </summary>
- [System.Serializable]
- public class ABGroupInfo
- {
- [UnityEngine.SerializeField]
- private long groupId;
- public string groupName;
- public List<string> guidList;
- public long GroupId => groupId;
- public ABGroupInfo()
- {
- groupId = System.DateTime.Now.Ticks;
- }
- }
- }
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