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- using XGame.Framework.Json;
- namespace XGame.Editor.Build.AssetBundles
- {
- public class BundleCrcInfoManifest
- {
- //[SerializeField]
- public BundleCrcInfo[] bundleInfos;
- //public void SetBundleInfos(BundleCrcInfo[] bundleInfos)
- //{
- // this.bundleInfos = bundleInfos;
- //}
- public override string ToString()
- {
- return XJson.ToJson(this);
- }
- }
- }
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