AssetBundleBackupInfo.cs 290 B

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  1. using XGame.Framework.Asset;
  2. namespace XGame.Editor.Build.AssetBundles
  3. {
  4. [System.Serializable]
  5. public class AssetBundleBackupInfo : AssetBundleInfo
  6. {
  7. public AssetBundleType bundleType;
  8. public string nameOrGuid;
  9. public string originAssetPath;
  10. }
  11. }