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- using XGame.Editor.Asset;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using UnityEditor;
- using UnityEngine;
- using XGame.Framework.i18n;
- namespace XGame.Editor.Build.AssetBundles
- {
- public class BundleContextBuilder
- {
- private BundleContext _context;
- public BundleContext Product => _context;
- public bool Build()
- {
- if (!CreatContext())
- {
- return false;
- }
- CollectProductAssets();
- CollectTextures();
- CollectBundleGroupNames();
- return true;
- }
- private bool CreatContext()
- {
- //可寻址资源清单
- var assetInfoManifest = AddressableHelper.LoadAssetManifest();
- if (assetInfoManifest == null)
- {
- Debug.LogError("Can't find AddressableAssetInfoManifest.");
- return false;
- }
- var assetInfoMap = assetInfoManifest.GetAssetInfoMapWithGUID();
- _context = new BundleContext(assetInfoMap);
- return true;
- }
- private void CollectProductAssets()
- {
- var productAssetsRoots = Asset.FileUtil.GetProductAssetsRoots();
- var assetGuids = AssetDatabase.FindAssets("", productAssetsRoots);
- foreach (var guid in assetGuids)
- {
- var assetPath = AssetDatabase.GUIDToAssetPath(guid);
- if (Directory.Exists(assetPath))
- {
- //_context.directoriesMap.Add(assetPath, guid);
- continue;
- }
- else if (Asset.FileUtil.IsFileIgnore(assetPath))
- {
- continue;
- }
- _context.waittingAssetPaths.Add(assetPath);
- }
- _context.assetsRoots = productAssetsRoots;
- }
- private void CollectTextures()
- {
- var guids = AssetDatabase.FindAssets("t:Texture", new string[] { PathDefine.ResAddressableRelative, PathDefine.I18nAssetsRelative, PathDefine.ResStaticRelative });
- foreach (var guid in guids)
- {
- var assetPath = AssetDatabase.GUIDToAssetPath(guid);
- if (string.IsNullOrEmpty(assetPath))
- {
- continue;
- }
- _context.allTexturePaths.Add(assetPath);
- }
- }
- /// <summary>
- /// 收集Assetbundle分组的GroupName
- /// <key: assetPath, value: groupName>
- /// </summary>
- /// <param name="guidToAddressableName"></param>
- /// <returns></returns>
- private void CollectBundleGroupNames()
- {
- var packerManifest = ABPackerInfoManifest.Load();
- if (packerManifest == null)
- {
- return;
- }
- _context.bundleNameMode = packerManifest.bundleNameMode;
- _context.isMergeShader = packerManifest.isMergeShader;
- if (packerManifest.GroupInfos == null || packerManifest.GroupInfos.Count < 1)
- {
- return;
- }
- var groupNameMap = _context.groupNameMap;
- var directories = new HashSet<string>();
- foreach (var groupInfo in packerManifest.GroupInfos)
- {
- var groupName = groupInfo.groupName;
- if (string.IsNullOrEmpty(groupName) || Asset.FileUtil.HasChinese(groupName))
- {
- Debug.LogWarning($"[XBuild]AssetbundleGroup 名字为空或者包含中文字符. ID:{groupInfo.GroupId}");
- continue;
- }
- if (LanguageUtils.IsLanguage(groupName))
- {
- Debug.LogWarning($"[XBuild]AssetbundleGroup 名字不能为多语言枚举. GroupName:{groupName}");
- continue;
- }
- groupName = groupName.ToLower();
- foreach (var guid in groupInfo.guidList)
- {
- if (string.IsNullOrEmpty(guid))
- {
- continue;
- }
- var assetPath = AssetDatabase.GUIDToAssetPath(guid);
- if (!assetPath.StartsWith(PathDefine.ResAddressableRelative))
- {
- Debug.LogWarning($"[XBuild]AssetbundleGroup 路径错误. GroupName:{groupName} assetPath:{assetPath}");
- continue;
- }
- if (Directory.Exists(assetPath))
- {
- directories.Add(assetPath);
- ////是文件夹
- //var filePaths = FileUtil.FindFiles(assetPath);
- //foreach (var filePath in filePaths)
- //{
- // AddGroupItem(filePath, groupName, groupNameMap);
- //}
- continue;
- }
- AddGroupItem(assetPath, groupName, groupNameMap);
- }
- if (directories.Count > 0)
- {
- AddGroupItem(directories.ToArray(), groupName, groupNameMap);
- directories.Clear();
- }
- }
- Debug.Log($"CollectBundleGroupNames Count:{groupNameMap.Count}");
- }
- private void AddGroupItem(string[] directories, string groupName, Dictionary<string, string> groupNameMap)
- {
- var guids = AssetDatabase.FindAssets("", directories);
- foreach (var guid in guids)
- {
- var assetPath = AssetDatabase.GUIDToAssetPath(guid);
- //if (Directory.Exists(assetPath) || FileUtil.IsFileIgnore(assetPath))
- //{
- // continue;
- //}
- AddGroupItem(assetPath, groupName, groupNameMap);
- }
- }
- private void AddGroupItem(string assetPath, string groupName, Dictionary<string, string> groupNameMap)
- {
- if (!_context.waittingAssetPaths.Contains(assetPath))
- {
- return;
- }
- //if (!_context.TryGetAddressableNameByPath(assetPath, out var addressableName))
- //{
- // return;
- //}
- if (groupNameMap.ContainsKey(assetPath))
- {
- // 先到先得
- return;
- }
- //Debug.Log($"[XBuild]AddGroupItem addressableName:{addressableName} groupName:{groupName}");
- groupNameMap.Add(assetPath, groupName);
- }
- }
- }
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