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- using XGame.Framework.Network;
- namespace FL.Network
- {
- public class XiaDanCsPushCtrl : MsgController<XiaDanCsPush>
- {
- protected override void OnProcess(XiaDanCsPush message, object context)
- {
- if (message == null) return;
- AdvertisementData.Instance.Id = message.id;
- AdvertisementData.Instance.Type = message.hdcid;
- AdvertisementData.Instance.AdParam = message.key;
- }
- }
- }
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