- using FL.Data;
- using XGame.Framework.Network;
- namespace FL.Network
- {
- public class UserInfoNamePushCtrl : MsgController<UserInfoNamePush>
- {
- protected override void OnProcess(UserInfoNamePush message, object context)
- {
- if ( message?.name != null)
- {
- PlayerData.Instance.Name = message.name;
- }
- }
- }
- }
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