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- using System.Collections.Generic;
- using XGame.Framework;
- using XGame.Framework.Network;
- namespace FL.Network
- {
- public class QufuListPushCtrl : MsgController<QufuListPush>
- {
- protected override void OnProcess(QufuListPush message, object context)
- {
- Assert.IsTrue(message.qufu_list != null && message.qufu_list.Count > 0, "Çø·þÁÐ±í²»ÄÜΪ¿Õ.");
- var qufuInfos = new List<QufuInfo>(message.qufu_list);
- EventSingle.Instance.Notify(EventDefine.LoginQufuInfos, qufuInfos);
- }
- }
- }
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