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- using FL.Data;
- using XGame.Framework.Network;
- namespace FL.Network
- {
- public class PlatBackPushCtrl : MsgController<PlatBackPush>
- {
- protected override void OnProcess(PlatBackPush message, object context)
- {
- LoginData.Instance.openid = message.openid;
- LoginData.Instance.plat_back_token = message.token;
- }
- }
- }
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