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- using XGame.Framework.Network;
- namespace FL.Network
- {
- public class LongdanOpenResponseCtrl : MsgController<LongdanOpenResponse>
- {
- protected override void OnProcess(LongdanOpenResponse message, object context)
- {
- if (message?.code == 0)
- {
- // 返回成功消息
- EventSingle.Instance.Notify(EventDefine.OpenDragonTreasureSucess);
- }
- }
- }
- }
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