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- using FL.Data;
- using XGame.Framework.Network;
- namespace FL.Network
- {
- public class ActLongdanLevelPushCtrl : MsgController<ActLongdanLevelPush>
- {
- protected override void OnProcess(ActLongdanLevelPush message, object context)
- {
- if (message == null) return;
- DragonEggData.Instance.UpLvTime = (long)message.upLvTime*1000;
- DragonEggData.Instance.Exp = message.exp;
- DragonEggData.Instance.Level = message.level;
- EventSingle.Instance.Notify(EventDefine.RefreshTreasureChestUI);
- }
- }
- }
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