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- using DG.Tweening;
- using System;
- using UnityEngine;
- using XGame.Framework.Map;
- using XGame.Framework.ObjectCollection;
- namespace FL.Map
- {
- public class TestMainMapVM : IMapViewModel
- {
- public MeshRenderer BgMesh { get; private set; }
- public MeshRenderer CloudMesh { get; private set; }
- public Transform MapRoot { get; private set; }
- public Transform PlayerRoot { get; private set; }
- public Transform EnemyRoot { get; private set; }
- public Transform BulletRoot { get; private set; }
- public Transform VfxRoot { get; private set; }
- public Transform UIRoot { get; private set; }
- public ParallelCamera Camera { get; private set; }
- public SpriteRenderer BlackMask { get; private set; }
- public CurveBehaviour MapPathCurve { get; private set; }
- private Vector3 _cameraDefault;
- private Vector3 _mapRootDefault;
- public TestMainMapVM(IObjectCollector collector)
- {
- BgMesh = collector.GetComponent<MeshRenderer>("BgMesh");
- CloudMesh = collector.GetComponent<MeshRenderer>("CloudMesh");
- MapRoot = collector.GetGameObject("MapRoot").transform;
- PlayerRoot = collector.GetGameObject("PlayerRoot").transform;
- EnemyRoot = collector.GetGameObject("EnemyRoot").transform;
- BulletRoot = collector.GetGameObject("BulletRoot").transform;
- VfxRoot = collector.GetGameObject("VfxRoot").transform;
- UIRoot = collector.GetGameObject("UIRoot").transform;
- Camera = collector.GetComponent<ParallelCamera>("MainCamera");
- BlackMask = collector.GetComponent<SpriteRenderer>("BlackMask");
- MapPathCurve = collector.GetComponent<CurveBehaviour>("MapPathCurve");
- _cameraDefault = Camera.transform.localPosition;
- _mapRootDefault = MapRoot.localPosition;
- _bgMaterial = BgMesh.material;
- _bgSpeed = _bgMaterial.GetFloat("_ScrollY");
- BgMesh.material = _bgMaterial;
- _cloudMat = CloudMesh.material;
- _cloudSpeed = _cloudMat.GetFloat("_ScrollY");
- CloudMesh.material = _cloudMat;
- }
- public void Reset()
- {
- //BlackMask.gameObject.SetActive(false);
- Camera.transform.localPosition = _cameraDefault;
- MapRoot.localPosition = _mapRootDefault;
- _moveTime = 0;
- _targetOffset = Vector3.zero;
- SetCloudSpeed(cloud_default_speed);
- }
- #region 地图滚动
- private const float cloud_default_speed = 0.01f;
- private Material _bgMaterial;
- private Material _cloudMat;
- private float _bgSpeed;
- private float _cloudSpeed = cloud_default_speed;
- private int _moveTime = 0;
- private Vector3 _targetOffset = Vector3.zero;
- public void SetFocusPosition(Vector3 position)
- {
- _targetOffset = MapRoot.position - position;
- }
- public void UpdateMapMoveTime(int millisecond)
- {
- if (Camera.Target?.IsMoving ?? false)
- {
- if (_targetOffset != Vector3.zero)
- {
- MapRoot.position = Camera.Target.Position + _targetOffset;
- }
- _moveTime += millisecond;
- _bgMaterial.SetFloat("_MoveTime", _moveTime * 0.001f);
- if (_cloudSpeed != _bgSpeed)
- {
- SetCloudSpeed(_bgSpeed);
- }
- }
- else if (_cloudSpeed == _bgSpeed)
- {
- SetCloudSpeed(cloud_default_speed);
- }
- }
- private void SetCloudSpeed(float speed)
- {
- _cloudSpeed = speed;
- _cloudMat.SetFloat("_ScrollY", speed);
- }
- #endregion
- /// <summary>
- /// 显示黑屏
- /// </summary>
- /// <param name="duration">单位:秒</param>
- /// <param name="callback"></param>
- public void ShowBlackMask(float duration, Action callback)
- {
- BlackMask.gameObject.SetActive(true);
- var color = Color.black;
- color.a = 0;
- //BlackMask.color = color;
- UIRoot.gameObject.SetActive(false);
- var tween = DOTween.ToAlpha(() => color, (a) => { BlackMask.color = a; }, 1, duration);
- tween.onComplete = () =>
- {
- UIRoot.gameObject.SetActive(true);
- callback.SafeInvoke();
- var tween1 = DOTween.ToAlpha(() => color, (a) => { BlackMask.color = a; }, 0, duration);
- tween1.onComplete = () =>
- {
- BlackMask.gameObject.SetActive(false);
- };
- };
- }
- }
- }
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