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- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// 该脚本由模板创建
- /// created by cb 2024
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- public class ProbabilityParam
- {
- public int quality;
- public int curValue;
- public int nextValue;
- public bool bMaxLv;
- }
- /// <summary>
- /// UI逻辑处理类
- /// </summary>
- /// <typeparam name=""></typeparam>
- public partial class TreasureChestProbabilityListItemCtrl : UIController<TreasureChestProbabilityListItemVM>
- {
- protected override void OnEnable(object intent)
- {
- AddUIListenres();
- }
- protected override void OnDisable()
- {
- RemoveUIListenres();
- }
- #region UI事件
- private void AddUIListenres()
- {
- }
- private void RemoveUIListenres()
- {
- }
- #endregion
- public void OnRefresh(int index, ProbabilityParam param)
- {
- VM.QualityCtrl.selectedIndex = index;
- VM.CurProbabilityLabel.text = GetProbability(param.curValue);
- VM.MaxLvCtrl.selectedIndex = param.bMaxLv ? 1 : 0;
- if (!param.bMaxLv)
- {
- VM.NextProbabilityLabel.text = GetProbability(param.nextValue);
- }
- }
- /// <summary>
- /// 十万分比
- /// </summary>
- /// <param name="val"></param>
- /// <returns></returns>
- private string GetProbability(int val)
- {
- return $"{(val * 0.00001f).ToString("F4")}%";
- }
- }
- }
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