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- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// 该脚本由模板创建
- /// created by cb 2024
- using FL.Data;
- using XGame;
- using XGame.Database;
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- /// <summary>
- /// UI逻辑处理类
- /// </summary>
- /// <typeparam name=""></typeparam>
- public partial class PartnerEpiDetailListItemCtrl : UIController<PartnerEpiDetailListItemVM>
- {
- protected override void OnEnable(object intent)
- {
- AddUIListenres();
- }
- protected override void OnDisable()
- {
- RemoveUIListenres();
- }
- #region UI事件
- private void AddUIListenres() { }
- private void RemoveUIListenres() { }
- #endregion
- public void OnRefresh(int index, EpigraphSkillLimit data)
- {
- var info = EpigraphData.Instance.GetEpigraphAttrByTableId(data.epiId);
- var starLv = info != null ? info.StarLv : 1;
- var skillTable = SkillTableRepo.Get(data.skillId);
- if (skillTable == null)
- {
- Log.Error($"技能表不能存在,技能ID:{data.skillId}");
- return;
- }
- VM.Effect.selectedIndex = starLv >= data.limitLv ? 1 : 0;
- VM.Stars.Ctrl.ShowStarUI(data.limitLv);
- VM.Title.text = skillTable.Desc;
- }
- }
- }
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