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- using XGame.Database;
- namespace FL.Data.Items
- {
- public class Item : IItem
- {
- /// <summary>
- /// 道具唯一id
- /// </summary>
- public long Id { get; private set; }
- public ItemTable Table { get; private set; }
- public int TableId => Table.Id;
- public EItemType ItemType => (EItemType)Table.Type;
- public EQualityLevel Quality => Table.Quality;
- public string Name => Table.Name;
- public string Icon => Table.Icon;
- public int Level { set; get; }
- public string Description => Table.Desc;
- public string Count { get; set; }
- public void Init(ItemTable table, long id)
- {
- Table = table;
- Id = id;
- }
- }
- }
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