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- using FL.Battle.Components;
- using UnityEngine;
- namespace FL.Battle
- {
- /// <summary>
- /// 可选择的目标
- /// </summary>
- public interface ITarget
- {
- IEntity Entity { get; }
- bool IsMoving { get; }
- bool IsDead { get; }
- BuffsComponent Buffs { get; }
- ICombatCalculation Calculation { get; }
- Vector3 Position { get; }
- public Transform UIPoint { get; }
- }
- }
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