user_c.cs 4.0 KB

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  1. // <auto-generated>
  2. // Input: user_c.proto
  3. // DO NOT EDIT!
  4. // </auto-generated>
  5. using XGame.Framework.Network;
  6. namespace FL.Network
  7. {
  8. /// <summary> id=100704 </summary>
  9. public sealed partial class UserUseItemRequest : IMsgRequest
  10. {
  11. int IMessage.InstanceID { get; set; }
  12. object IMessage.Context { get; set; }
  13. int IMessage.ProtocolID => 100704;
  14. public void Clear()
  15. {
  16. }
  17. /// <summary> 道具ID </summary>
  18. public int id;
  19. /// <summary> 道具数量 </summary>
  20. public int count;
  21. }
  22. /// <summary> id=100704 </summary>
  23. public sealed partial class UserUseItemResponse : IMsgResponse
  24. {
  25. int IMessage.InstanceID { get; set; }
  26. object IMessage.Context { get; set; }
  27. int IMessage.ProtocolID => 100704;
  28. public void Clear()
  29. {
  30. }
  31. long IMsgResponse.GetCode() => code;
  32. string IMsgResponse.GetInfo() => msg;
  33. /// <summary> 消息返回类型0正常 1业务报错 2其他 </summary>
  34. public int code;
  35. /// <summary> 返回提示 </summary>
  36. public string msg;
  37. }
  38. /// <summary> id=100701 </summary>
  39. public sealed partial class UserBillSuccessRequest : IMsgRequest
  40. {
  41. int IMessage.InstanceID { get; set; }
  42. object IMessage.Context { get; set; }
  43. int IMessage.ProtocolID => 100701;
  44. public void Clear()
  45. {
  46. }
  47. /// <summary> 下单id </summary>
  48. public string xdid;
  49. }
  50. /// <summary> id=100701 </summary>
  51. public sealed partial class UserBillSuccessResponse : IMsgResponse
  52. {
  53. int IMessage.InstanceID { get; set; }
  54. object IMessage.Context { get; set; }
  55. int IMessage.ProtocolID => 100701;
  56. public void Clear()
  57. {
  58. }
  59. long IMsgResponse.GetCode() => code;
  60. string IMsgResponse.GetInfo() => msg;
  61. /// <summary> 消息返回类型0正常 1业务报错 2其他 </summary>
  62. public int code;
  63. /// <summary> 返回提示 </summary>
  64. public string msg;
  65. }
  66. /// <summary> id=100702 </summary>
  67. public sealed partial class UserLookFuserAllRequest : IMsgRequest
  68. {
  69. int IMessage.InstanceID { get; set; }
  70. object IMessage.Context { get; set; }
  71. int IMessage.ProtocolID => 100702;
  72. public void Clear()
  73. {
  74. }
  75. /// <summary> 他人角色ID </summary>
  76. public int fuuid;
  77. }
  78. /// <summary> id=100702 </summary>
  79. public sealed partial class UserLookFuserAllResponse : IMsgResponse
  80. {
  81. int IMessage.InstanceID { get; set; }
  82. object IMessage.Context { get; set; }
  83. int IMessage.ProtocolID => 100702;
  84. public void Clear()
  85. {
  86. }
  87. long IMsgResponse.GetCode() => code;
  88. string IMsgResponse.GetInfo() => msg;
  89. /// <summary> 消息返回类型0正常 1业务报错 2其他 </summary>
  90. public int code;
  91. /// <summary> 返回提示 </summary>
  92. public string msg;
  93. }
  94. /// <summary> id=100703 </summary>
  95. public sealed partial class UserUplevelRequest : IMsgRequest
  96. {
  97. int IMessage.InstanceID { get; set; }
  98. object IMessage.Context { get; set; }
  99. int IMessage.ProtocolID => 100703;
  100. public void Clear()
  101. {
  102. }
  103. }
  104. /// <summary> id=100703 </summary>
  105. public sealed partial class UserUplevelResponse : IMsgResponse
  106. {
  107. int IMessage.InstanceID { get; set; }
  108. object IMessage.Context { get; set; }
  109. int IMessage.ProtocolID => 100703;
  110. public void Clear()
  111. {
  112. }
  113. long IMsgResponse.GetCode() => code;
  114. string IMsgResponse.GetInfo() => msg;
  115. /// <summary> 消息返回类型0正常 1业务报错 2其他 </summary>
  116. public int code;
  117. /// <summary> 返回提示 </summary>
  118. public string msg;
  119. }
  120. }