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- using XGame.Framework.Asyncs;
- using XGame.Framework.UI;
- namespace XGame.Framework.FGUI
- {
- public interface IPackageHandle
- {
- IAsync LoadPackageAsync(UIKey uikey);
- IGObjectLoadAsync LoadGobjectAsync(UIKey uikey);
- /// <summary>
- /// 加载fgui动态字体
- /// </summary>
- /// <param name="fontName"></param>
- /// <returns></returns>
- IAsync LoadFontAsync(string fontName);
- }
- }
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