IPackageHandle.cs 449 B

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  1. using XGame.Framework.Asyncs;
  2. using XGame.Framework.UI;
  3. namespace XGame.Framework.FGUI
  4. {
  5. public interface IPackageHandle
  6. {
  7. IAsync LoadPackageAsync(UIKey uikey);
  8. IGObjectLoadAsync LoadGobjectAsync(UIKey uikey);
  9. /// <summary>
  10. /// 加载fgui动态字体
  11. /// </summary>
  12. /// <param name="fontName"></param>
  13. /// <returns></returns>
  14. IAsync LoadFontAsync(string fontName);
  15. }
  16. }