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- // Author: Daniele Giardini - http://www.demigiant.com
- // Created: 2018/07/13
- #if true // MODULE_MARKER
- using System;
- using UnityEngine;
- using DG.Tweening.Core;
- using DG.Tweening.Plugins.Options;
- #pragma warning disable 1591
- namespace DG.Tweening
- {
- public static class DOTweenModuleSprite
- {
- #region Shortcuts
- #region SpriteRenderer
- /// <summary>Tweens a SpriteRenderer's color to the given value.
- /// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
- /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
- public static TweenerCore<Color, Color, ColorOptions> DOColor(this SpriteRenderer target, Color endValue, float duration)
- {
- TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration);
- t.SetTarget(target);
- return t;
- }
- /// <summary>Tweens a Material's alpha color to the given value.
- /// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
- /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
- public static TweenerCore<Color, Color, ColorOptions> DOFade(this SpriteRenderer target, float endValue, float duration)
- {
- TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration);
- t.SetTarget(target);
- return t;
- }
- /// <summary>Tweens a SpriteRenderer's color using the given gradient
- /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
- /// Also stores the image as the tween's target so it can be used for filtered operations</summary>
- /// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
- public static Sequence DOGradientColor(this SpriteRenderer target, Gradient gradient, float duration)
- {
- Sequence s = DOTween.Sequence();
- GradientColorKey[] colors = gradient.colorKeys;
- int len = colors.Length;
- for (int i = 0; i < len; ++i) {
- GradientColorKey c = colors[i];
- if (i == 0 && c.time <= 0) {
- target.color = c.color;
- continue;
- }
- float colorDuration = i == len - 1
- ? duration - s.Duration(false) // Verifies that total duration is correct
- : duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
- s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));
- }
- s.SetTarget(target);
- return s;
- }
- #endregion
- #region Blendables
- #region SpriteRenderer
- /// <summary>Tweens a SpriteRenderer's color to the given value,
- /// in a way that allows other DOBlendableColor tweens to work together on the same target,
- /// instead than fight each other as multiple DOColor would do.
- /// Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
- /// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
- public static Tweener DOBlendableColor(this SpriteRenderer target, Color endValue, float duration)
- {
- endValue = endValue - target.color;
- Color to = new Color(0, 0, 0, 0);
- return DOTween.To(() => to, x => {
- Color diff = x - to;
- to = x;
- target.color += diff;
- }, endValue, duration)
- .Blendable().SetTarget(target);
- }
- #endregion
- #endregion
- #endregion
- }
- }
- #endif
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