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- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// 该脚本由模板创建
- /// created by cb 2024
- using XGame.Database;
- using XGame.Framework.UI;
- using XGame.Framework.Utils;
- namespace FL.FGUI
- {
- public struct TrainParam
- {
- public int level;
- public zuoqiBuweiTable trainInfo;
- }
- /// <summary>
- /// UI逻辑处理类
- /// </summary>
- /// <typeparam name=""></typeparam>
- public partial class MountTrainingAreaNestedCtrl : UIController<MountTrainingAreaNestedVM>
- {
- protected override void OnEnable(object intent)
- {
- AddUIListenres();
- }
- protected override void OnDisable()
- {
- RemoveUIListenres();
- }
- #region UI事件
- private void AddUIListenres()
- {
- }
- private void RemoveUIListenres()
- {
- }
- #endregion
- public void ShowUI(TrainParam data)
- {
- VM.TrainLvLabel.text = data.level.ToString();
- if (data.trainInfo != null)
- {
- var attributeInfo = AttrDescTableRepo.Get(data.trainInfo.LevelOwnAttr[0]);
- if (attributeInfo != null)
- {
- var sb = StringBuilderUtils.Acquire();
- sb.Append(attributeInfo.ShowName);
- sb.Append("+");
- sb.Append(data.trainInfo.LevelOwnAttr[1].ToRealFloatPercentage());
- VM.EffectLabel.text = sb.ToString();
- StringBuilderUtils.Release(sb);
- }
- }
- }
- }
- }
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