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- using XGame.Database;
- namespace FL
- {
- /// <summary>
- /// 配置表没有字段定义,代码需要动态加载的资源名字
- /// </summary>
- internal static partial class AddressableDefine
- {
- public static string PartnerQualityFrame(int qualityLv)
- {
- return $"partner_pzdi_{qualityLv}";
- }
- public static string PartnerStarIconName(int lv)
- {
- return $"Partner_Star_{lv}";
- }
- public static string PartnerSpProgressDi(int quality)
- {
- return $"partner_jindutiao_{quality}";
- }
- /// <summary>
- /// 获取圣兵的元素伤害类型
- /// </summary>
- /// <param name="type"></param>
- /// <returns></returns>
- public static string PartnerElementType(int type)
- {
- return $"partner_elementType_{type}";
- }
- public static string PartnerEmptyDi()
- {
- return "partner_emptydi";
- }
- public static string PartnerPicture(int id)
- {
- return $"partner2_{id}";
- }
- //新图标
- /// <summary>
- /// 新属性类型图标(方)
- /// </summary>
- /// <param name="type"></param>
- /// <returns></returns>
- public static string SbElementType(int type)
- {
- return $"sb_elementType_{type}";
- }
- /// <summary>
- /// 新属性类型图标(菱形)
- /// </summary>
- /// <param name="type"></param>
- /// <returns></returns>
- public static string SbElementTypeRhombus(int type)
- {
- return $"sb_elementTypeRhombus_{type}";
- }
- /// <summary>
- /// 新圣兵类型图标
- /// </summary>
- /// <param name="type"></param>
- /// <returns></returns>
- public static string SbTypeIcon(int type)
- {
- return $"sb_type_{type}";
- }
- public static string SbPzDi(int pz)
- {
- return $"sb_pzdi_{pz}";
- }
- public static string SbEmptyDi()
- {
- return "sb_emptydi";
- }
- }
- }
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