EventDefine.cs 12 KB

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  1. namespace FL
  2. {
  3. public enum EventDefine : int
  4. {
  5. None = 0,
  6. #region SDK 支付 广告 900-999
  7. /// <summary>
  8. /// 广告成功
  9. /// </summary>
  10. AdSuccess = 900,
  11. /// <summary>
  12. /// 支付成功
  13. /// </summary>
  14. PaySuccess,
  15. #endregion
  16. #region GameMainMap 1000 - 1999
  17. /// <summary>
  18. /// 加载主角、随从、怪物等
  19. /// </summary>
  20. GameMainMapLoadEntities = 1000,
  21. /// <summary>
  22. /// 移除主角、随从、怪物
  23. /// </summary>
  24. GameMainMapRemoveEntity,
  25. /// <summary>
  26. /// 移除子弹、陷阱、召唤物等实例对象
  27. /// </summary>
  28. GameMainMapRemoveSimpleEntity,
  29. /// <summary>
  30. /// 血量变化
  31. /// </summary>
  32. GameMainMapHpAdd,
  33. /// <summary>
  34. /// 开启地图黑色遮罩
  35. /// 0表示战斗胜利,1表示普通战斗失败,2表示boss战斗失败
  36. /// </summary>
  37. GameMainMapStartMask,
  38. /// <summary>
  39. /// 地图黑色遮罩结束通知
  40. /// 0表示战斗胜利,1表示普通战斗失败,2表示boss战斗失败
  41. /// </summary>
  42. GameMainMapEndMask,
  43. /// <summary>
  44. /// 创建子弹实例
  45. /// </summary>
  46. GameMainMapGenBullet,
  47. /// <summary>
  48. /// 创建陷阱实例
  49. /// </summary>
  50. GameMainMapGenCommons,
  51. /// <summary>
  52. /// 更换随从
  53. /// </summary>
  54. GameMainMapExchangePartner,
  55. /// <summary>
  56. /// buff变化
  57. /// 只有元素buff变化会通知
  58. /// </summary>
  59. GameMainMapAddBuff,
  60. /// <summary>
  61. /// buff状态改变
  62. /// 只有元素buff变化会通知
  63. /// </summary>
  64. GameMainMapRemoveBuff,
  65. /// <summary>
  66. /// buff预览
  67. /// </summary>
  68. GameMainMapPreviewBuff,
  69. /// <summary>
  70. /// 请求预览Buff列表
  71. /// </summary>
  72. GameMainMapReqPreviewBuffs,
  73. /// <summary>
  74. /// 广播预览Buff列表
  75. /// </summary>
  76. GameMainMapPushPreviewBuffs,
  77. /// <summary>
  78. /// boss战斗超时
  79. /// </summary>
  80. GameMainMapBossTimeout,
  81. GameMainMapChallengeBoss,
  82. #endregion
  83. #region Battle.Component 2000 - 2999
  84. /// <summary>
  85. /// 播放世界特效
  86. /// </summary>
  87. VfxComponentWorldVfx = 2000,
  88. #endregion
  89. #region 装备相关 3000 - 3099
  90. /// <summary>
  91. /// 更换装备
  92. /// </summary>
  93. OnChangeEquip = 3000,
  94. /// <summary>
  95. /// 刷新身上穿戴的装备UI
  96. /// </summary>
  97. RefreshWearEquipUI,
  98. /// <summary>
  99. /// 更换|出售装备,刷新临时装备背包信息
  100. /// </summary>
  101. RefreshTemporaryEquip,
  102. WearEquipSucess,
  103. RemoveTemporaryEquip,
  104. /// <summary>
  105. /// 打开装备背包
  106. /// </summary>
  107. OpenEquipBag,
  108. #endregion
  109. #region DragonEgg.Component 3100 - 3199
  110. /// <summary>
  111. /// 掉落装备
  112. /// </summary>
  113. DropEquip = 3100,
  114. /// <summary>
  115. /// 成功开启龙(蛋)宝藏
  116. /// </summary>
  117. OpenDragonTreasureSucess,
  118. /// <summary>
  119. /// 刷新龙蛋宝箱信息
  120. /// </summary>
  121. RefreshTreasureUI,
  122. /// <summary>
  123. /// 刷新龙蛋进度宝箱UI
  124. /// </summary>
  125. RefreshTreasureProgressUI,
  126. #endregion
  127. #region 道具相关 3200 - 3299
  128. /// <summary>
  129. /// 道具变化
  130. /// </summary>
  131. UpdataItemData = 3200,
  132. /// <summary>
  133. /// 通用一般道具奖励弹窗
  134. /// </summary>
  135. ItemRwdWin,
  136. #endregion
  137. #region 随从(圣兵) Partner 3300 - 3399
  138. /// <summary>
  139. /// 随从上阵
  140. /// </summary>
  141. PartnerUp = 3300,
  142. /// <summary>
  143. /// 随从下阵
  144. /// </summary>
  145. PartnerDown,
  146. /// <summary>
  147. /// 圣兵绑定铭文
  148. /// </summary>
  149. PartnerBinding,
  150. /// <summary>
  151. /// 圣兵一键升星
  152. /// </summary>
  153. PartnerStrongAll,
  154. /// <summary>
  155. /// 圣兵等级提升
  156. /// </summary>
  157. PartnerUpLevel,
  158. /// <summary>
  159. /// 圣兵升星
  160. /// </summary>
  161. PartnerUpStar,
  162. /// <summary>
  163. /// 圣兵一键穿戴
  164. /// </summary>
  165. PartnerWearAll,
  166. /// <summary>
  167. /// 圣兵开启上阵模式
  168. /// </summary>
  169. PartnerOpenUpMode,
  170. /// <summary>
  171. /// 圣兵结束下阵模式
  172. /// </summary>
  173. PartnerFinishUpMode,
  174. /// <summary>
  175. /// 圣兵主界面圣兵选择
  176. /// </summary>
  177. PartnerMainSbSelect,
  178. /// <summary>
  179. /// 圣兵主界面铭文选择
  180. /// </summary>
  181. PartnerMainMwSelect,
  182. /// <summary>
  183. /// 圣兵替换或上阵界面选择
  184. /// </summary>
  185. PartnerSbMwUpSelect,
  186. /// <summary>
  187. /// 领取羁绊奖励
  188. /// </summary>
  189. PartnerJibanRwdGet,
  190. /// <summary>
  191. /// 一键领取羁绊奖励
  192. /// </summary>
  193. PartnerJibanRwdGetAll,
  194. #endregion
  195. #region Toasts Tips 3400 - 3499
  196. ShowTips = 3400,
  197. #endregion
  198. #region 角色属性变化3500-3599
  199. AttributeChange = 3500,
  200. PlayerExpAdd,
  201. /// <summary>
  202. /// 成功转职
  203. /// </summary>
  204. TransferSucess,
  205. /// <summary>
  206. /// 成功重置职业
  207. /// </summary>
  208. ResetJobSucess,
  209. /// <summary>
  210. /// 成功激活印记(镶嵌符文)
  211. /// </summary>
  212. WakeUpRuneSucess,
  213. /// <summary>
  214. /// 成功升级印记(符文等级)
  215. /// </summary>
  216. UpgradeRuneLvSucess,
  217. /// <summary>
  218. /// 成功切换符文方案
  219. /// </summary>
  220. ChangePlanIndexSucess,
  221. /// <summary>
  222. /// 成功重置当前方案(符文升级)
  223. /// </summary>
  224. ResetCurrentPlanSucess,
  225. /// <summary>
  226. /// 成功修改符文方案名字
  227. /// </summary>
  228. ChangePlanNameSucess,
  229. /// <summary>
  230. /// 成功更换印记类型
  231. /// </summary>
  232. ChangeRuneTypeSucess,
  233. #endregion
  234. #region 登录界面 3600-3999
  235. LoginQufuInfos = 3600,
  236. LoginPlayerInfos,
  237. LoginPlayerResponse,
  238. LoginUserResponse,
  239. #endregion
  240. #region 宝箱升级 TreasureChest 3700-3799
  241. /// <summary>
  242. /// 查看装备品质产出几率
  243. /// </summary>
  244. ShowEquipQualityProbability = 3700,
  245. /// <summary>
  246. /// 刷新升级倒计时
  247. /// </summary>
  248. RefreshUpgradeTime,
  249. /// <summary>
  250. /// 刷新宝箱等级界面(宝箱升级后等级变化)
  251. /// </summary>
  252. RefreshTreasureChestUI,
  253. /// <summary>
  254. /// 刷新观看广告次数
  255. /// </summary>
  256. RefreshWatchAd,
  257. #endregion
  258. #region 铭文Epigraph 3800-3899
  259. /// <summary>
  260. /// 铭文上阵模式选择
  261. /// </summary>
  262. EpigraphUpModeSelect = 3800,
  263. /// <summary>
  264. /// 铭文上阵模式打开事件
  265. /// </summary>
  266. EpigraphOpenUpMode,
  267. /// <summary>
  268. /// 铭文上阵事件关闭
  269. /// </summary>
  270. EpigraphFinishUpMode,
  271. /// <summary>
  272. /// 铭文一键强化
  273. /// </summary>
  274. EpigraphStrongAll,
  275. /// <summary>
  276. /// 铭文升星
  277. /// </summary>
  278. EpigraphUpStar,
  279. /// <summary>
  280. /// 铭文一键上阵
  281. /// </summary>
  282. EpigraphWearAll,
  283. /// <summary>
  284. /// 铭文选择变更
  285. /// </summary>
  286. EpigraphChangeSelect,
  287. #endregion
  288. #region 邮件3900-3999
  289. UpMailList = 3900,
  290. OpenMailUI,
  291. #endregion
  292. #region 坐骑Mount 4000-4099
  293. /// <summary>
  294. /// 服务器返回坐骑数据,刷新坐骑界面数据
  295. /// </summary>
  296. RefreshMountInfo = 4000,
  297. /// <summary>
  298. /// 坐骑骑乘状态变化
  299. /// </summary>
  300. ChangeRideState,
  301. /// <summary>
  302. /// 通用坐骑升级(喂养)成功
  303. /// </summary>
  304. FeedMountSucessful,
  305. /// <summary>
  306. /// 坐骑(部位)驯养成功
  307. /// </summary>
  308. TrainMountSucessful,
  309. /// <summary>
  310. /// 解锁高级坐骑
  311. /// </summary>
  312. UnlockAdvancedMountSucessful,
  313. /// <summary>
  314. /// 启用|取消某个高级坐骑技能
  315. /// </summary>
  316. UseMountSkillSucessful,
  317. /// <summary>
  318. /// 高级坐骑升级成功
  319. /// </summary>
  320. UpgradeAdvancedMountSucessful,
  321. #endregion
  322. #region 神器 Artifact 4100-4199
  323. /// <summary>
  324. /// 服务器返回神器数据,刷新神器界面数据
  325. /// </summary>
  326. RefreshArtifactInfo = 4000,
  327. /// <summary>
  328. /// 成功升级神器(普通)
  329. /// </summary>
  330. UpgradeArtifactSucessful,
  331. /// <summary>
  332. /// 神器穿戴|卸下状态变化
  333. /// </summary>
  334. ChangesArtifactsState,
  335. /// <summary>
  336. /// 成功解锁某个高级神器
  337. /// </summary>
  338. UnlockArtifactSucessful,
  339. /// <summary>
  340. /// 启用|取消高级神器技能
  341. /// </summary>
  342. OnChangeArtifactSkill,
  343. /// <summary>
  344. /// 高级神器升级成功(升星)
  345. /// </summary>
  346. UpgradeAdvancedArtifaceSucessful,
  347. /// <summary>
  348. /// 附魔状态变化(元素上阵|元素下阵)
  349. /// </summary>
  350. ChangeEnchantState,
  351. /// <summary>
  352. /// 成功升级元素
  353. /// </summary>
  354. UpgradeElementSucessful,
  355. /// <summary>
  356. /// 混沌附魔页签变化(元素之力类型页签|元素之力升级页签)
  357. /// </summary>
  358. ChangeElementEnchantPage,
  359. /// <summary>
  360. /// 成功激活(解锁)元素
  361. /// </summary>
  362. UnlockElementSucessful,
  363. #endregion
  364. #region 圣兵铭文召唤 4200-4299
  365. /// <summary>
  366. /// 召唤进入
  367. /// </summary>
  368. SummonInto = 4200,
  369. /// <summary>
  370. /// 召唤铭文单抽
  371. /// </summary>
  372. SummonMwDraw,
  373. /// <summary>
  374. /// 召唤铭文看广告
  375. /// </summary>
  376. SummonMwAd,
  377. /// <summary>
  378. /// 召唤铭文结果分享
  379. /// </summary>
  380. SummonMwShare,
  381. /// <summary>
  382. /// 召唤圣兵单抽
  383. /// </summary>
  384. SummonSbDraw,
  385. /// <summary>
  386. /// 召唤圣兵看广告
  387. /// </summary>
  388. SummonSbAd,
  389. /// <summary>
  390. /// 召唤圣兵结果分享
  391. /// </summary>
  392. SummonSbShare,
  393. /// <summary>
  394. /// 圣兵召唤动画继续
  395. /// </summary>
  396. SummonSbDrawTweenResume,
  397. /// <summary>
  398. /// 圣兵召唤动画结束
  399. /// </summary>
  400. SummonSbDrawTweenFinish,
  401. #endregion
  402. #region 商店4300-4399
  403. OpenShopUI = 4300,
  404. UpShopList,
  405. #endregion
  406. #region 主线关卡 4400-4499
  407. PveFightEnd = 4400,
  408. PveReceivedRewards,
  409. #endregion
  410. }
  411. }