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-
- namespace FL
- {
- public static partial class StringDefine
- {
- public static string dragonTreasureScore = "还差{0}积分可以领取{1}";
- public static string sellHightPowerEquip = "出售的装备战力高于当前装备,是否确定?";
- public static string resetCurrentPlan = "是否重置此页印记等级";
- public static string resetCareer = "是否消耗职业重置卷轴重置角色职业(保留所有职业觉醒方案中已觉醒印记的等级)";
- public static string dragonEggsEmpty = "龙裔宝卵数量不足";
- public static string temporaryEquipEmpty = "当前背包中没有装备";
- public static string notOpen = "功能暂未开放,敬请期待";
- public static string common_bracket = "[{0}]";
- public static string commonRenameEmpty = "要修改的内容不能为空";
- public static string commonRenamePrompt = "最多{0}个字符";
- public static string commonLv = "{0}级";
- public static string commonLevel = "等级:{0}";
- public static string commonMaxLv = "已达到最大等级";
- public static string buff_preview_tips_attack = "攻击触发";
- public static string buff_preview_tips_coming = "即将触发";
- public static string[] partnerTypeList = { "剑", "锤", "斧", "匕首", "法杖" };
- public static string[] equipQualityNameList = { "粗糙", "简易", "坚固", "灵便", "锋锐", "精铸", "幻影", "风暴", "荣耀", "龙裔", "圣辉", "混沌" };
- public static string upgradeDragonEggBoxExp = "在获取[color=#FF0000]{0}[/color]经验可提升等级";
- public static string maxEquipQuality = "当前最高可获得[color={0}]{1}[/color]品质装备{2}";
- public static string nextLvEquipQuality = ",等级收益提高后可获得[color={0}]{1}[/color]品质装备";
- public static string treasureChestUpTime = "升级中:{0}([color=#00FF00]-{1}[/color])";
- public static string treasureChestADTime = "减少{0}分钟升级时间";
- public static string treasureChestWatchADCount = "今日观看次数:{0}/{1}";
- public static string partnerStarAttribute = "拥有效果:[color=#1EF369]{0}[/color]";
- public static string partnerAttack = "伤害系数:[color=#1EF369]{0}[/color]";
- public static string partnerAtkSpeed = "攻击速度:[color=#1EF369]{0}[/color]";
- public static string partnerInitPlanName = "方案{0}";
- public static string epigraphUpUnenough = "铭文数量不足";
- public static string UnlockAdvanceJob = "主角等级:{0}/{1}";
- public static string TransferUnlockLv = "{0}级可转职";
- public static string TransferBtnName = "转职";
- public static string AwakeBtnName = "觉醒";
- public static string GoToAwake = "前往觉醒";
- public static string TransferNoSelect = "请选择一个职业";
- public static string AwakeRenameTitle = "修改方案名";
- public static string AwakeRenameDesc = "请输入要修改方案名称";
- public static string itemNotEnough = "{0}数量不足";
- public static string PartnerCurSlotNoSbTips = "当前槽位没有上阵圣兵";
- public static string PartnerEmptyTips = "当前圣兵不存在";
- public static string PartnerCantStarUpAll = "当前没有圣兵可升星";
- public static string EpigraphEmptyTips = "当前铭文不存在";
- public static string EpigraphNotInPlanTips = "当前铭文不在方案内";
- public static string EpigraphAlreadyUpTips = "当前铭文已在方案内上阵";
- public static string EpigraphCantStarUpAll = "当前没有铭文可升星";
- public static string PartnerNoUp = "没有已上阵的圣兵";
- public static string PartnerJiBanNoActivatable = "没有可领取的羁绊奖励";
- public static string SummonDraw = "召唤{0}次";
- public static string SummonFreeDraw = "免费召唤";
- public static string SummonLockTips = "召唤等级Lv.{0}解锁";
- public static string Have = "已拥有";
- public static string NoHave = "未拥有";
- public static string RenameEmptyStrTips = "输入名字不能为空";
- public static string UnlockStep = "{0}阶解锁";
- public static string UnlockNextStep = "{0}阶0星后解锁";
- public static string StarLevel = "{0}阶{1}星";
- public static string TotalTrainLevel = "驯养总等级:{0}";
- public static string TrainSuccessRate = "驯养成功率:{0}";
- public static string MailCountLabel = "邮件数量:{0}/{1}";
- public static string ShopTitleLabel1 = "每日商店";
- public static string ShopTitleLabel2 = "龙晶商店";
- public static string ShopTitleLabel3 = "新手礼包";
- public static string ShopTitleLabel4 = "等级礼包";
- public static string DayLimit = "每日限量[color=#{0}]{1}/{2}[/color]";
- public static string WeekLimit = "每周限量[color=#{0}]{1}/{2}[/color]";
- public static string AccountLimit = "账号限量[color=#{0}]{1}/{2}[/color]";
- public static string OffersLabel = "超值{0}%";
- public static string MapRewardTimeLimit = "(最大挂机时长{0})";
- public static string MapRewardSpeedupUseup = "今日加速次数不足";
- public static string FireElement = "火元素之力";
- public static string ThunderElement = "雷元素之力";
- public static string IceElement = "冰元素之力";
- public static string PoisonElement = "毒元素之力";
- public static string WindElement = "风元素之力";
- public static string FunctionIsLock = "功能未解锁!";
- public static string ElementEffect = "拥有效果";
- public static string ElementWearEffect = "穿戴属性";
- }
- }
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