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- using System;
- namespace XGame.Framework.UI
- {
- /// <summary>
- /// UIView
- /// </summary>
- public abstract partial class UIView : IUIView, IDisposable
- {
- public UIContext Context { get; private set; }
-
- private IUIPanel _panel;
- private IUIViewModel _viewModel;
- private UIControllerGroup _ctrlGroup;
-
- public void Init(UIContext context, IUIPanel panel)
- {
- Context = context;
- _panel = panel;
- _viewModel = CreateViewModel();
- // vm初始化时构建Nested时需要用到Group对象
- _ctrlGroup = new UIControllerGroup(context, _viewModel);
- //(context as IUIViewAdapter).CtrlGroup = _ctrlGroup;
- (_viewModel as IUIVMInternal)?.Init(panel, context);
- AddController(_ctrlGroup);
- }
- #region 接口实现
- IUIPanel IUIView.Panel => _panel;
- public bool Active { get; private set; }
- void IUIView.Enable(object intent)
- {
- if (Active) return;
- Active = true;
- _panel.SetActive(true);
- (_viewModel as IUIVMInternal).EnableChildren(intent);
- _ctrlGroup.Enable(intent);
- }
- void IUIView.Disable()
- {
- if (!Active) return;
- Active = false;
- _panel.SetActive(false);
- (_viewModel as IUIVMInternal).DisableChildren();
- _ctrlGroup.Disable();
- Context.Clear();
- }
- public void Update(int millisecond)
- {
- if (!Active) return;
- _ctrlGroup.Update(millisecond);
- }
- public void LateUpdate(int millisecond)
- {
- if (!Active) return;
- _ctrlGroup.LateUpdate(millisecond);
- }
- void IDisposable.Dispose()
- {
- OnDispose();
- _ctrlGroup.Dispose();
- (_viewModel as IDisposable)?.Dispose();
- _panel = null;
- (Context as IDisposable)?.Dispose();
- Context = null;
- _viewModel = null;
- }
- #endregion
- protected abstract void AddController(IUIControllerGroup group);
- protected abstract IUIViewModel CreateViewModel();
- protected abstract void OnDispose();
- }
- }
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