ApplyEvnetContext.cs 255 B

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  1. 
  2. namespace XGame.Editor.Asset.Addressable
  3. {
  4. internal struct ApplyEvnetContext
  5. {
  6. public string assetGUID;
  7. public string addressableName;
  8. public FileSign fileSign;
  9. public AddressableAssetEntry assetEntry;
  10. }
  11. }