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- using XGame.Framework.Network;
- namespace FL.Network
- {
- public class NoticesPushCtrl : MsgController<NoticesPush>
- {
- protected override void OnProcess(NoticesPush message, object context)
- {
- //TODO 游戏公告
- EventSingle.Instance.Notify(EventDefine.ShowTips, $"收到服务器公告. Type:{message.hdcid}");
- }
- }
- }
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