MingwenStrongAllResponseCtrl.cs 356 B

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  1. using FL.Data;
  2. using XGame.Framework.Network;
  3. namespace FL.Network
  4. {
  5. public class MingwenStrongAllResponseCtrl : MsgController<MingwenStrongAllResponse>
  6. {
  7. protected override void OnProcess(MingwenStrongAllResponse message, object context)
  8. {
  9. EventSingle.Instance.Notify(EventDefine.EpigraphStrongAll);
  10. }
  11. }
  12. }