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- using FL.Data;
- using XGame.Framework.Network;
- namespace FL.Network
- {
- public class MingwenStrongAllResponseCtrl : MsgController<MingwenStrongAllResponse>
- {
- protected override void OnProcess(MingwenStrongAllResponse message, object context)
- {
- EventSingle.Instance.Notify(EventDefine.EpigraphStrongAll);
- }
- }
- }
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