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- using FL.Data;
- using XGame.Framework.Network;
- namespace FL.Network
- {
- public class ActLongdanUpLvTimePushCtrl : MsgController<ActLongdanUpLvTimePush>
- {
- protected override void OnProcess(ActLongdanUpLvTimePush message, object context)
- {
- if (message == null) return;
- DragonEggData.Instance.UpLvTime = (long)message.upLvTime*1000;
- }
- }
- }
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