ActLongdanUpLvTimePushCtrl.cs 397 B

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  1. using FL.Data;
  2. using XGame.Framework.Network;
  3. namespace FL.Network
  4. {
  5. public class ActLongdanUpLvTimePushCtrl : MsgController<ActLongdanUpLvTimePush>
  6. {
  7. protected override void OnProcess(ActLongdanUpLvTimePush message, object context)
  8. {
  9. if (message == null) return;
  10. DragonEggData.Instance.UpLvTime = (long)message.upLvTime*1000;
  11. }
  12. }
  13. }