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- using FL.Data;
- using XGame.Framework.Network;
- namespace FL.Network
- {
- public class ActLongdanExpPushCtrl : MsgController<ActLongdanExpPush>
- {
- protected override void OnProcess(ActLongdanExpPush message, object context)
- {
- if (message != null)
- {
- if (message?.exp != null)
- {
- DragonEggData.Instance.Exp = message.exp;
- }
- }
- }
- }
- }
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