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- using FL.Data;
- using XGame.Framework.Network;
- namespace FL.Network
- {
- public class ActJobClassRunePlanNamePushCtrl : MsgController<ActJobClassRunePlanNamePush>
- {
- protected override void OnProcess(ActJobClassRunePlanNamePush message, object context)
- {
- if (message.runePlanName != null)
- {
- var runePlanNamesArray = PlayerData.Instance.RunePlanNamesArray;
- runePlanNamesArray.Clear();
- runePlanNamesArray.AddRange(message.runePlanName);
- }
- }
- }
- }
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