TreasureChestIncomeListItemVM.Gen.cs 1.9 KB

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  1. /// #pkgName FGUI包名
  2. /// #panelName UIPanel名字
  3. /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
  4. /// #PropertyDefineArea 属性定义区域
  5. /// #PropertyAssignArea 属性赋值区域
  6. /// #ComponentType 组件类型
  7. /// #PropertyName 属性名字
  8. /// 该脚本由模板创建,不可编辑
  9. /// created by cb 2024
  10. using FairyGUI;
  11. using XGame.Framework.FGUI;
  12. using XGame.Framework.UI;
  13. namespace FL.FGUI
  14. {
  15. /// <summary>
  16. /// 该脚本由模板创建,不可修改,不可编辑
  17. /// </summary>
  18. public partial class TreasureChestIncomeListItemVM : FguiViewModel
  19. {
  20. public Controller MaxLvCtrl { get; private set; }
  21. public Controller EquipCtrl { get; private set; }
  22. public Controller HideLineCtrl { get; private set; }
  23. public GLoader DragonIcon { get; private set; }
  24. public GTextField ProduceLabel { get; private set; }
  25. public GLoader ItemIcon1 { get; private set; }
  26. public GLoader ItemIcon2 { get; private set; }
  27. public GTextField CurLvNumLabel { get; private set; }
  28. public GTextField NextLvNumLabel { get; private set; }
  29. public GButton InfoBtn { get; private set; }
  30. protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
  31. {
  32. MaxLvCtrl = panel.GetController("MaxLvCtrl");
  33. EquipCtrl = panel.GetController("EquipCtrl");
  34. HideLineCtrl = panel.GetController("HideLineCtrl");
  35. DragonIcon = panel.GetChild("DragonIcon") as GLoader;
  36. ProduceLabel = panel.GetChild("ProduceLabel") as GTextField;
  37. ItemIcon1 = panel.GetChild("ItemIcon1") as GLoader;
  38. ItemIcon2 = panel.GetChild("ItemIcon2") as GLoader;
  39. CurLvNumLabel = panel.GetChild("CurLvNumLabel") as GTextField;
  40. NextLvNumLabel = panel.GetChild("NextLvNumLabel") as GTextField;
  41. InfoBtn = panel.GetChild("InfoBtn") as GButton;
  42. }
  43. }
  44. }