PlayerJobCareerScrollNestedVM.Gen.cs 2.3 KB

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  1. /// #pkgName FGUI包名
  2. /// #panelName UIPanel名字
  3. /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
  4. /// #PropertyDefineArea 属性定义区域
  5. /// #PropertyAssignArea 属性赋值区域
  6. /// #ComponentType 组件类型
  7. /// #PropertyName 属性名字
  8. /// 该脚本由模板创建,不可编辑
  9. /// created by cb 2024
  10. using FairyGUI;
  11. using XGame.Framework.FGUI;
  12. using XGame.Framework.UI;
  13. namespace FL.FGUI
  14. {
  15. /// <summary>
  16. /// 该脚本由模板创建,不可修改,不可编辑
  17. /// </summary>
  18. public partial class PlayerJobCareerScrollNestedVM : FguiViewModel
  19. {
  20. public Controller JobCtrl { get; private set; }
  21. public GLoader SoldierLine1 { get; private set; }
  22. public GLoader SoldierLine2 { get; private set; }
  23. public GLoader ShooterLine { get; private set; }
  24. public GLoader MagicianLine1 { get; private set; }
  25. public GLoader MagicianLine2 { get; private set; }
  26. public PlayerJobPrrviewItemNestedView JobLv1 { get; private set; }
  27. public PlayerPreviewItemNestedView Soldier { get; private set; }
  28. public PlayerPreviewItemNestedView Shooter { get; private set; }
  29. public PlayerPreviewItemNestedView Magician { get; private set; }
  30. protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
  31. {
  32. JobCtrl = panel.GetController("JobCtrl");
  33. SoldierLine1 = panel.GetChild("SoldierLine1") as GLoader;
  34. SoldierLine2 = panel.GetChild("SoldierLine2") as GLoader;
  35. ShooterLine = panel.GetChild("ShooterLine") as GLoader;
  36. MagicianLine1 = panel.GetChild("MagicianLine1") as GLoader;
  37. MagicianLine2 = panel.GetChild("MagicianLine2") as GLoader;
  38. JobLv1 = adapter.CreateNested<PlayerJobPrrviewItemNestedView>(new FguiNested(panel.GetChild("JobLv1").asCom), true);
  39. AddChild(JobLv1);
  40. Soldier = adapter.CreateNested<PlayerPreviewItemNestedView>(new FguiNested(panel.GetChild("Soldier").asCom), true);
  41. AddChild(Soldier);
  42. Shooter = adapter.CreateNested<PlayerPreviewItemNestedView>(new FguiNested(panel.GetChild("Shooter").asCom), true);
  43. AddChild(Shooter);
  44. Magician = adapter.CreateNested<PlayerPreviewItemNestedView>(new FguiNested(panel.GetChild("Magician").asCom), true);
  45. AddChild(Magician);
  46. }
  47. }
  48. }