12345678910111213141516171819202122232425262728293031323334353637 |
- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// #PropertyDefineArea 属性定义区域
- /// #PropertyAssignArea 属性赋值区域
- /// #ComponentType 组件类型
- /// #PropertyName 属性名字
- /// 该脚本由模板创建,不可编辑
- /// created by cb 2024
- using FairyGUI;
- using XGame.Framework.FGUI;
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- /// <summary>
- /// 该脚本由模板创建,不可修改,不可编辑
- /// </summary>
- public partial class PlayerJobCareerPreviewPanelVM : FguiViewModel
- {
- public PlayerJobCareerScrollNestedView JobCareerScrollNested { get; private set; }
- public GButton BackBtn { get; private set; }
- public GButton ResetBtn { get; private set; }
- public GList LvList { get; private set; }
- protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
- {
- JobCareerScrollNested = adapter.CreateNested<PlayerJobCareerScrollNestedView>(new FguiNested(panel.GetChild("JobCareerScrollNested").asCom), true);
- AddChild(JobCareerScrollNested);
- BackBtn = panel.GetChild("BackBtn") as GButton;
- ResetBtn = panel.GetChild("ResetBtn") as GButton;
- LvList = panel.GetChild("LvList") as GList;
- LvList.Init(typeof(PlayerLvListItemView), adapter.CreateListItem);
- }
- }
- }
|