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- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// 该脚本由模板创建
- /// created by cb 2024
- using FairyGUI;
- using XGame.Database;
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- /// <summary>
- /// UI逻辑处理类
- /// </summary>
- /// <typeparam name=""></typeparam>
- public partial class PlayerAdvacnceSkilNestedCtrl : UIController<PlayerAdvacnceSkilNestedVM>
- {
- protected override void OnEnable(object intent)
- {
- AddUIListenres();
- }
- protected override void OnDisable()
- {
- RemoveUIListenres();
- }
- #region UI事件
- private void AddUIListenres()
- {
- VM.SkillIconBtn.onClick.Add(OnClickSkillIconBtn);
- VM.PassiveSkillIconBtn.onClick.Add(OnClickPassiveSkillIconBtn);
- }
- private void RemoveUIListenres()
- {
- VM.SkillIconBtn.onClick.Remove(OnClickSkillIconBtn);
- VM.PassiveSkillIconBtn.onClick.Remove(OnClickPassiveSkillIconBtn);
- }
- private void OnClickSkillIconBtn(EventContext context)
- {
- }
- private void OnClickPassiveSkillIconBtn(EventContext context)
- {
- }
- #endregion
- public void ShowUI(int skillId)
- {
- var skillInfo = SkillTableRepo.Get(skillId);
- if (skillInfo != null)
- {
- bool bPassive = skillInfo.ModalityType == 2;
- VM.SkillTypeCtrl.selectedIndex = bPassive ? 1 : 0;
- if (bPassive)
- {
- VM.PassiveSkillIconBtn.icon = skillInfo.Icon;
- }
- else
- {
- VM.SkillIconBtn.icon = skillInfo.Icon;
- }
- VM.SkillNameLabel.text = skillInfo.Name;
- VM.SkillDescLabel.text = skillInfo.Desc;
- }
- }
- }
- }
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