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- namespace FL.Battle
- {
- public enum EEntityState : uint
- {
- /// <summary>
- /// 待机
- /// </summary>
- Idle = 0,
- /// <summary>
- /// 死亡
- /// </summary>
- Dead = 0x01,
- /// <summary>
- /// 移动中
- /// </summary>
- Moving = 0x02,
- ///// <summary>
- ///// 警戒
- ///// </summary>
- //Alert,
- /// <summary>
- /// 战斗
- /// </summary>
- Battle = 0x04,
- /// <summary>
- /// 眩晕,停止移动、攻击
- /// </summary>
- Dizzy = 0x10,
- /// <summary>
- /// 冰冻,冻结,停止移动、攻击
- /// </summary>
- Freeze = 0x20,
- /// <summary>
- /// 麻痹,打断当次攻击,冷却中的技能cd回退到80%
- /// remain += (cd - remain) * 0.2 或者 remain = cd - (cd - remain) * 0.8
- /// </summary>
- Palsy = 0x40,
- /// <summary>
- /// AI移动
- /// </summary>
- MoveAI = 0x80,
- #region 以下状态集合,只用于状态判断
- /// <summary>
- /// 中断移动的状态集合
- /// </summary>
- MoveBroken = Dead | Dizzy | Freeze | Palsy,
- /// <summary>
- /// 打断技能施法的状态集合
- /// </summary>
- SkillBroken = Dead | Dizzy | Freeze | Palsy,
- All = uint.MaxValue
- #endregion
- }
- }
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