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- uniform sampler2D _FaceTex;
- uniform float _FaceUVSpeedX;
- uniform float _FaceUVSpeedY;
- uniform fixed4 _FaceColor;
- uniform float _FaceDilate;
- uniform float _OutlineSoftness;
- uniform sampler2D _OutlineTex;
- uniform float _OutlineUVSpeedX;
- uniform float _OutlineUVSpeedY;
- uniform fixed4 _OutlineColor;
- uniform float _OutlineWidth;
- uniform float _Bevel;
- uniform float _BevelOffset;
- uniform float _BevelWidth;
- uniform float _BevelClamp;
- uniform float _BevelRoundness;
- uniform sampler2D _BumpMap;
- uniform float _BumpOutline;
- uniform float _BumpFace;
- uniform samplerCUBE _Cube;
- uniform fixed4 _ReflectFaceColor;
- uniform fixed4 _ReflectOutlineColor;
- uniform float3 _EnvMatrixRotation;
- uniform float4x4 _EnvMatrix;
- uniform fixed4 _SpecularColor;
- uniform float _LightAngle;
- uniform float _SpecularPower;
- uniform float _Reflectivity;
- uniform float _Diffuse;
- uniform float _Ambient;
- uniform fixed4 _UnderlayColor;
- uniform float _UnderlayOffsetX;
- uniform float _UnderlayOffsetY;
- uniform float _UnderlayDilate;
- uniform float _UnderlaySoftness;
- uniform fixed4 _GlowColor;
- uniform float _GlowOffset;
- uniform float _GlowOuter;
- uniform float _GlowInner;
- uniform float _GlowPower;
- uniform float _ShaderFlags;
- uniform float _WeightNormal;
- uniform float _WeightBold;
- uniform float _ScaleRatioA;
- uniform float _ScaleRatioB;
- uniform float _ScaleRatioC;
- uniform float _VertexOffsetX;
- uniform float _VertexOffsetY;
- uniform float _MaskID;
- uniform sampler2D _MaskTex;
- uniform float4 _MaskCoord;
- uniform float4 _ClipRect;
- uniform float _MaskSoftnessX;
- uniform float _MaskSoftnessY;
- uniform sampler2D _MainTex;
- uniform float _TextureWidth;
- uniform float _TextureHeight;
- uniform float _GradientScale;
- uniform float _ScaleX;
- uniform float _ScaleY;
- uniform float _PerspectiveFilter;
- uniform float _Sharpness;
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