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- using System;
- using XGame.Framework.Map;
- using XGame.Framework.Quality;
- using XGame.Framework.Time;
- using XGame.Framework.UI;
- namespace XGame.Framework.Nodes
- {
- public class NodeTreeBuilder
- {
- public INodeTree Product { get; private set; }
- public void Build(IQualityModule qualityModule, ITimeModule timeModule, IUIModule uiModule, IMapModule mapModule, Type appNodeType)
- {
- var context = new NodeContext(qualityModule, timeModule, uiModule, mapModule);
- var root = Activator.CreateInstance(appNodeType) as INode;
- (root as Node)?.Init(context);
- var nodeTree = new NodeTree(context, root);
- (context as INodeTreeSetter).NodeTree = nodeTree;
- Product = nodeTree;
- }
- }
- }
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