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- using UnityEditor;
- namespace XGame.Editor.Build
- {
- internal static class BuildTargetExt
- {
- public static BuildTargetGroup ToTargetGroup(this BuildTarget target)
- {
- BuildTargetGroup targetGroup;
- switch (target)
- {
- case BuildTarget.Android:
- targetGroup = BuildTargetGroup.Android;
- break;
- case BuildTarget.iOS:
- targetGroup = BuildTargetGroup.iOS;
- break;
- default:
- targetGroup = BuildTargetGroup.Standalone;
- break;
- }
- return targetGroup;
- }
- }
- }
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