player_info.cs 1.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849
  1. // <auto-generated>
  2. // Input: player_info.proto
  3. // DO NOT EDIT!
  4. // </auto-generated>
  5. using XGame.Framework.Network;
  6. namespace FL.Network
  7. {
  8. /// <summary> id=200600 </summary>
  9. public sealed partial class PlayerInfoPush : IMsgPush
  10. {
  11. int IMessage.InstanceID { get; set; }
  12. object IMessage.Context { get; set; }
  13. int IMessage.ProtocolID => 200600;
  14. public void Clear()
  15. {
  16. }
  17. /// <summary> uid </summary>
  18. public int uid;
  19. /// <summary> 最后一次登陆区服 </summary>
  20. public int sid;
  21. /// <summary> 每个区最多一个角色 </summary>
  22. public System.Collections.Generic.List<PlayerInfoListOne> list;
  23. /// <summary> 账号登陆验证码 </summary>
  24. public string token;
  25. }
  26. /// <summary> id=200601 </summary>
  27. public sealed partial class PlayerInfoSidPush : IMsgPush
  28. {
  29. int IMessage.InstanceID { get; set; }
  30. object IMessage.Context { get; set; }
  31. int IMessage.ProtocolID => 200601;
  32. public void Clear()
  33. {
  34. }
  35. public int sid;
  36. public System.Collections.Generic.List<PlayerInfoListOne> list;
  37. }
  38. }