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- // <auto-generated>
- // Input: player_info.proto
- // DO NOT EDIT!
- // </auto-generated>
- using XGame.Framework.Network;
- namespace FL.Network
- {
- /// <summary> id=200600 </summary>
- public sealed partial class PlayerInfoPush : IMsgPush
- {
- int IMessage.InstanceID { get; set; }
- object IMessage.Context { get; set; }
- int IMessage.ProtocolID => 200600;
- public void Clear()
- {
- }
- /// <summary> uid </summary>
- public int uid;
- /// <summary> 最后一次登陆区服 </summary>
- public int sid;
- /// <summary> 每个区最多一个角色 </summary>
- public System.Collections.Generic.List<PlayerInfoListOne> list;
- /// <summary> 账号登陆验证码 </summary>
- public string token;
- }
- /// <summary> id=200601 </summary>
- public sealed partial class PlayerInfoSidPush : IMsgPush
- {
- int IMessage.InstanceID { get; set; }
- object IMessage.Context { get; set; }
- int IMessage.ProtocolID => 200601;
- public void Clear()
- {
- }
- public int sid;
- public System.Collections.Generic.List<PlayerInfoListOne> list;
- }
- }
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