namespace FL { public static partial class StringDefine { public static string dragonTreasureScore = "还差{0}积分可以领取{1}"; public static string sellHightPowerEquip = "出售的装备战力高于当前装备,是否确定?"; public static string resetCurrentPlan = "是否重置此页印记等级"; public static string resetCareer = "是否消耗职业重置卷轴重置角色职业(保留所有职业觉醒方案中已觉醒印记的等级)"; public static string dragonEggsEmpty = "龙裔宝卵数量不足"; public static string temporaryEquipEmpty = "当前背包中没有装备"; public static string notOpen = "功能暂未开放,敬请期待"; public static string common_bracket = "[{0}]"; public static string commonRenameEmpty = "要修改的内容不能为空"; public static string commonRenamePrompt = "最多{0}个字符"; public static string commonLv = "{0}级"; public static string commonLevel = "等级:{0}"; public static string buff_preview_tips_attack = "攻击触发"; public static string buff_preview_tips_coming = "即将触发"; public static string[] partnerTypeList = { "剑", "锤", "斧", "匕首", "法杖" }; public static string[] equipQualityNameList = { "粗糙", "简易", "坚固", "灵便", "锋锐", "精铸", "幻影", "风暴", "荣耀", "龙裔", "圣辉", "混沌" }; public static string upgradeDragonEggBoxExp = "在获取[color=#FF0000]{0}[/color]经验可提升等级"; public static string maxEquipQuality = "当前最高可获得[color={0}]{1}[/color]品质装备{2}"; public static string nextLvEquipQuality = ",等级收益提高后可获得[color={0}]{1}[/color]品质装备"; public static string treasureChestUpTime = "升级中:{0}([color=#00FF00]-{1}[/color])"; public static string treasureChestADTime = "减少{0}分钟升级时间"; public static string treasureChestWatchADCount = "今日观看次数:{0}/{1}"; public static string partnerStarAttribute = "拥有效果:[color=#1EF369]{0}[/color]"; public static string partnerAttack = "伤害系数:[color=#1EF369]{0}[/color]"; public static string partnerAtkSpeed = "攻击速度:[color=#1EF369]{0}[/color]"; public static string partnerInitPlanName = "方案{0}"; public static string epigraphUpUnenough = "铭文数量不足"; public static string UnlockAdvanceJob = "主角等级:{0}/{1}"; public static string TransferUnlockLv = "{0}级可转职"; public static string TransferBtnName = "转职"; public static string AwakeBtnName = "觉醒"; public static string GoToAwake = "前往觉醒"; public static string TransferNoSelect = "请选择一个职业"; public static string AwakeRenameTitle = "修改方案名"; public static string AwakeRenameDesc = "请输入要修改方案名称"; public static string itemNotEnough = "{0}数量不足"; public static string PartnerAlreadyUpTips = "当前圣兵已在方案内上阵"; public static string PartnerCurPlanTips = "已经是当前方案"; public static string PartnerCurSlotNoSbTips = "当前槽位没有上阵圣兵"; public static string PartnerEmptyTips = "当前圣兵不存在"; public static string PartnerUpLvEmptyTips = "圣兵等级信息不存在"; public static string PartnerUpStarEmptyTips = "圣兵星级信息不存在"; public static string PartnerPlanEmptyTips = "圣兵方案信息不存在"; public static string PartnerCantStarUpAll = "当前没有圣兵可升星"; public static string EpigraphEmptyTips = "当前铭文不存在"; public static string EpigraphNotInPlanTips = "当前铭文不在方案内"; public static string EpigraphAlreadyUpTips = "当前铭文已在方案内上阵"; public static string EpigraphCantStarUpAll = "当前没有铭文可升星"; public static string PartnerJiBanNoActivatable = "没有可领取的羁绊奖励"; public static string Have = "已拥有"; public static string NoHave = "未拥有"; public static string RenameEmptyStrTips = "输入名字不能为空"; public static string UnlockMountStep = "{0}阶解锁"; public static string UnlockNextMountStep = "{0}阶0星后解锁"; public static string UnlockMountSpecialAttr = "{0}阶{1}星解锁"; public static string TotalTrainLevel = "驯养总等级:{0}"; public static string TrainSuccessRate = "驯养成功率:{0}"; public static string MailCountLabel = "邮件数量:{0}/{1}"; } }