using System;
using System.Collections.Generic;
using XGame.Framework.Data;
namespace FL.Data
{
///
/// 背包格子数据
///
public class BagItemData
{
public int tableId;
public int num;
}
public class ItemData : DataSingleton, IDisposable
{
private Dictionary _bagItemDataDic = new Dictionary(); // 背包中的道具数据
///
/// 添加一个物品道具数据
///
///
///
public void AddItemData(int tableId, int count)
{
if (_bagItemDataDic.ContainsKey(tableId))
{
_bagItemDataDic[tableId].num = count;
if (_bagItemDataDic[tableId].num == 0)
{
// 移除
_bagItemDataDic.Remove(tableId);
}
return;
}
_bagItemDataDic.Add(tableId, new BagItemData()
{
tableId = tableId,
num = count,
});
}
///
/// 拥有的道具数量
///
///
///
public int GetItemNum(int tableId)
{
return _bagItemDataDic.ContainsKey(tableId) ? _bagItemDataDic[tableId].num : 0;
}
///
/// 获取礼包|红包类型道具(道具页签),常规道具类型(材料页签)用来在背包界面显示
///
///
public Dictionary GetBackpackData()
{
return _bagItemDataDic;
}
void IDisposable.Dispose()
{
if (_bagItemDataDic?.Count > 0)
{
_bagItemDataDic.Clear();
}
}
}
}