//
// Input: user_info.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=200700
public sealed partial class UserInfoPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 200700;
public void Clear()
{
}
/// 角色ID
public int uuid;
/// 所属分区
public int sid;
/// 名字
public string name;
/// 头像
public string head;
/// 微信头像
public string wxhead;
/// 等级
public int level;
/// 经验
public int exp;
/// 最后一次登录时间
public long lastlogin;
/// 累计充值多少金额
public int money;
}
/// id=200701
public sealed partial class UserInfoNamePush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 200701;
public void Clear()
{
}
public string name;
}
/// id=200702
public sealed partial class UserInfoMoneyPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 200702;
public void Clear()
{
}
public int money;
}
/// id=200703
public sealed partial class UserInfoLevelPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 200703;
public void Clear()
{
}
public int level;
public int exp;
}
}