// // Input: user_info.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=200700 public sealed partial class UserInfoPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 200700; public void Clear() { } /// 角色ID public int uuid; /// 所属分区 public int sid; /// 名字 public string name; /// 头像 public string head; /// 微信头像 public string wxhead; /// 等级 public int level; /// 经验 public int exp; /// 最后一次登录时间 public long lastlogin; /// 累计充值多少金额 public int money; } /// id=200701 public sealed partial class UserInfoNamePush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 200701; public void Clear() { } public string name; } /// id=200702 public sealed partial class UserInfoMoneyPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 200702; public void Clear() { } public int money; } /// id=200703 public sealed partial class UserInfoLevelPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 200703; public void Clear() { } public int level; public int exp; } }