// // Input: act_longdan.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=201100 public sealed partial class ActLongDanPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201100; public void Clear() { } /// 宝藏进度ID public int treasureId; /// 宝藏进度值 public int progress; /// 宝箱等级 public int level; /// 当前宝箱经验 public int exp; /// 升级结束时间大于0升级中 public long upLvTime; /// 下一次(明日)重置时间 public long time; /// 今日已看广告次数 public int bill; } /// id=201101 public sealed partial class ActLongdanTreasureIdPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201101; public void Clear() { } public int treasureId; public int progress; public System.Collections.Generic.List items; } /// id=201102 public sealed partial class ActLongdanExpPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201102; public void Clear() { } public int exp; } /// id=201103 public sealed partial class ActLongdanItemsPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201103; public void Clear() { } public System.Collections.Generic.List items; } /// id=201104 public sealed partial class ActLongdanUpLvTimePush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201104; public void Clear() { } public long upLvTime; } /// id=201105 public sealed partial class ActLongdanBillPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201105; public void Clear() { } public int bill; public long upLvTime; } /// id=201106 public sealed partial class ActLongdanTimePush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201106; public void Clear() { } public long time; public int bill; } /// id=201107 public sealed partial class ActLongdanLevelPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201107; public void Clear() { } public int level; public int exp; public long upLvTime; } }