//
// Input: act_longdan.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=201100
public sealed partial class ActLongDanPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201100;
public void Clear()
{
}
/// 宝藏进度ID
public int treasureId;
/// 宝藏进度值
public int progress;
/// 宝箱等级
public int level;
/// 当前宝箱经验
public int exp;
/// 升级结束时间大于0升级中
public long upLvTime;
/// 下一次(明日)重置时间
public long time;
/// 今日已看广告次数
public int bill;
}
/// id=201101
public sealed partial class ActLongdanTreasureIdPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201101;
public void Clear()
{
}
public int treasureId;
public int progress;
public System.Collections.Generic.List items;
}
/// id=201102
public sealed partial class ActLongdanExpPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201102;
public void Clear()
{
}
public int exp;
}
/// id=201103
public sealed partial class ActLongdanItemsPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201103;
public void Clear()
{
}
public System.Collections.Generic.List items;
}
/// id=201104
public sealed partial class ActLongdanUpLvTimePush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201104;
public void Clear()
{
}
public long upLvTime;
}
/// id=201105
public sealed partial class ActLongdanBillPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201105;
public void Clear()
{
}
public int bill;
public long upLvTime;
}
/// id=201106
public sealed partial class ActLongdanTimePush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201106;
public void Clear()
{
}
public long time;
public int bill;
}
/// id=201107
public sealed partial class ActLongdanLevelPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201107;
public void Clear()
{
}
public int level;
public int exp;
public long upLvTime;
}
}