//
// Input: act_job_class.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=202600
public sealed partial class ActJobClassPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202600;
public void Clear()
{
}
/// 当前职业
public int currentClass;
/// 重置之前的职业
public int resetClass;
/// 职业历史,记录转职的路径
public int[] classHistory;
/// 方案名字
public System.Collections.Generic.List runePlanName;
/// 方案subPoint
public System.Collections.Generic.List runePlan;
/// 当前方案
public int currentPlan;
/// 总点数
public int allPoint;
}
/// id=202601
public sealed partial class ActJobClassCurrentClassPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202601;
public void Clear()
{
}
public int currentClass;
public int[] classHistory;
}
/// id=202602
public sealed partial class ActJobClassRunePlanPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202602;
public void Clear()
{
}
public System.Collections.Generic.List runePlan;
}
/// id=202603
public sealed partial class ActJobClassResetClassPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202603;
public void Clear()
{
}
public int resetClass;
public int currentClass;
}
/// id=202604
public sealed partial class ActJobClassCurrentPlanPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202604;
public void Clear()
{
}
public int currentPlan;
public System.Collections.Generic.List runePlan;
}
/// id=202605
public sealed partial class ActJobClassRunePlanNamePush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202605;
public void Clear()
{
}
public System.Collections.Generic.List runePlanName;
}
/// id=202606
public sealed partial class ActJobClassAllPointPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202606;
public void Clear()
{
}
public int allPoint;
public System.Collections.Generic.List runePlan;
}
}