// Generate By EToy
// Don't Edit It!!
using XGame.Framework.Database;
using XGame.Framework.Serialization;
namespace XGame.Database
{
/// zuoqiBuweiProb
public sealed class zuoqiBuweiProbTable : ITable
{
long ITable.Key => Id;
/// 总等级
public int Id { get; private set; }
/// 升级所消耗资源道具id+数量
public int[] LevelUpCost { get; private set; }
/// 强化成功概率
public int Prob { get; private set; }
/// 祝福值
public int Success { get; private set; }
void ISerializable.Deserialize(IReader reader)
{
Id = reader.ReadInt();
LevelUpCost = reader.ReadEnumerable();
Prob = reader.ReadInt();
Success = reader.ReadInt();
}
void ISerializable.Serialize(IWriter writer)
{
writer.Write(Id);
writer.Write(LevelUpCost);
writer.Write(Prob);
writer.Write(Success);
}
}
}