// Generate By EToy
// Don't Edit It!!
using XGame.Framework.Database;
using XGame.Framework.Serialization;
namespace XGame.Database
{
/// collect_reward
public sealed class collect_rewardTable : ITable
{
long ITable.Key => Id;
/// 功能ID100000+羁绊ID*1000+等级
public int Id { get; private set; }
/// (关联collect表 ID)
public int CollectId { get; private set; }
/// 羁绊等级
public int Level { get; private set; }
/// 羁绊解锁描述描述
public string Name { get; private set; }
/// 羁绊奖励领取条件所有物品达到对应的星级(圣兵/铭文总星级)
public int Unlock { get; private set; }
/// 羁绊奖励(道具ID+数量)
public int[] Reward { get; private set; }
/// 属性加成(属性表ID,属性表ID)
public int[] Attribute { get; private set; }
void ISerializable.Deserialize(IReader reader)
{
Id = reader.ReadInt();
CollectId = reader.ReadInt();
Level = reader.ReadInt();
Name = reader.ReadString();
Unlock = reader.ReadInt();
Reward = reader.ReadEnumerable();
Attribute = reader.ReadEnumerable();
}
void ISerializable.Serialize(IWriter writer)
{
writer.Write(Id);
writer.Write(CollectId);
writer.Write(Level);
writer.Write(Name);
writer.Write(Unlock);
writer.Write(Reward);
writer.Write(Attribute);
}
}
}