/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; namespace Spine { /// /// An AttachmentLoader that configures attachments using texture regions from an Atlas. /// See Loading Skeleton Data in the Spine Runtimes Guide. /// public class AtlasAttachmentLoader : AttachmentLoader { private Atlas[] atlasArray; public AtlasAttachmentLoader (params Atlas[] atlasArray) { if (atlasArray == null) throw new ArgumentNullException("atlas array cannot be null."); this.atlasArray = atlasArray; } public RegionAttachment NewRegionAttachment (Skin skin, string name, string path) { AtlasRegion region = FindRegion(path); if (region == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name)); RegionAttachment attachment = new RegionAttachment(name); attachment.RendererObject = region; attachment.SetUVs(region.u, region.v, region.u2, region.v2, region.rotate); attachment.regionOffsetX = region.offsetX; attachment.regionOffsetY = region.offsetY; attachment.regionWidth = region.width; attachment.regionHeight = region.height; attachment.regionOriginalWidth = region.originalWidth; attachment.regionOriginalHeight = region.originalHeight; return attachment; } public MeshAttachment NewMeshAttachment (Skin skin, string name, string path) { AtlasRegion region = FindRegion(path); if (region == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name)); MeshAttachment attachment = new MeshAttachment(name); attachment.RendererObject = region; attachment.RegionU = region.u; attachment.RegionV = region.v; attachment.RegionU2 = region.u2; attachment.RegionV2 = region.v2; attachment.RegionRotate = region.rotate; attachment.RegionDegrees = region.degrees; attachment.regionOffsetX = region.offsetX; attachment.regionOffsetY = region.offsetY; attachment.regionWidth = region.width; attachment.regionHeight = region.height; attachment.regionOriginalWidth = region.originalWidth; attachment.regionOriginalHeight = region.originalHeight; return attachment; } public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, string name) { return new BoundingBoxAttachment(name); } public PathAttachment NewPathAttachment (Skin skin, string name) { return new PathAttachment(name); } public PointAttachment NewPointAttachment (Skin skin, string name) { return new PointAttachment(name); } public ClippingAttachment NewClippingAttachment(Skin skin, string name) { return new ClippingAttachment(name); } public AtlasRegion FindRegion (string name) { AtlasRegion region; for (int i = 0; i < atlasArray.Length; i++) { region = atlasArray[i].FindRegion(name); if (region != null) return region; } return null; } } }