using FL.Nodes.Item; using XGame.Framework.Data; using XGame.Framework.Nodes; namespace FL.Nodes { public static partial class NodeKeys { private static NodeKey _Item; public static NodeKey Item => _Item ??= new NodeKey("Item", (uint)NodeGroupDefine.Launch, typeof(ItemNode)); } public class ItemNode : Node { protected override void OnDispose() { } protected override void OnInited() { } protected override void AddComponent(INodeComponentGroup group) { group.Add(new UIComponent()); } protected override void AddData(IDataGroup dataGroup) { } } }