using System.Collections.Generic; using FL.Network; using XGame.Framework.Data; namespace FL.Data { public class SummonData : DataSingleton { public SummonMwInfo MwInfo = new(); public SummonSbInfo SbInfo = new(); public List Rwds = new(); public long _resetTime; public long ResetTime { get { return _resetTime; } set { _resetTime = value * 1000; } } /// /// 特效产生最低品质 /// public const int MinEffectLimit = 6; public const int MwLineNum = 10; public const int SbLineNum = 5; public const float MwTweenTime = 0.2f; public const float SbTweenTime = 0.2f; public const int ItemHeight = 614; /// /// 品质 /// public readonly List Qualitys = new() { 2, 3, 4, 6, 7, 9, 11, 12 }; } }