using XGame.Framework.Data; namespace FL.Data { /// /// 支付、广告等数据 /// public class PaymentData : DataSingleton { public GoodsOrder goodsOrder; public EPayActionType _action; /// /// 是否正在支付/广告 /// public bool IsBusy => _action != EPayActionType.None; /// /// 当前支付行为,客户端同一时间只能做一件事 /// public EPayActionType Action => _action; public void SetAction(EPayActionType action) { _action = action; } } }