// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// rafflePartner public sealed class rafflePartnerTable : ITable { long ITable.Key => Id; /// 宝箱等级 public int Id { get; private set; } /// 奖池(道具id)【道具i,+道具数量,道具权重(万)】 public int[] Reward { get; private set; } /// 升级经验 public int NeedExp { get; private set; } /// 保底奖励【道具id,道具数量,道具权重(万)】 public int[] FloorsReward { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Reward = reader.ReadEnumerable(); NeedExp = reader.ReadInt(); FloorsReward = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Reward); writer.Write(NeedExp); writer.Write(FloorsReward); } } }